Monday, 12 May 2014

Blog 1

PPD2 blog 1


For my rigging show reel, I thought I such include a bird in order to show that I am good at creating rigs for animals. I tried to find a non-rigged bird to save time, however I couldn’t find a cheap one, and I also came to a conclusion that by showing my modelling skills I would be more employable due to be able to offer more than the job required.

To start off with I created a plane, in order to apply an image to use as a template 

 After I had selected an image I went into the hyper shade. I placed the image and created a new material.
After I had applied the marital to the plane I had to create a new uv on it’s face in order for it to show fully

  
After I created a cube and then went onto the front view and placed it in the middle of the template


I then began to move the vertices in order to match to image.
I went into the normal view and selected the one of the faces

Going back to the front view I then clicked on the extrude option
Then moved the new face further onto the template

I then moved the vertices into the shape of the image

I selected another face on the cube

I extruded it and shaped it into an image of the bird

After I extruded one of the top faces
Moved the face upwards and moved the vertices to match the head

I repeated this process

I then extruded one of the side faces
In order to create the beak
I added an edge to shape it more to the image

I continued to shape the vertices

Going back to the normal view I then selected the back side face
After I did a repeated face extrusion method to create the tail and then used the vertices to give it more shape

As the image below shows
I went on the normal view and began to narrow the beak

I added an edge and selected the two faces
I extruded then in order to make the beak longer

After I shape it to the image

I went back to the other vertices to shape the mesh more 
 Going back to the side view I added more edges

Then went back to the side view and shaped the tail more

After I pulled out the side edges in order to make the model more circular

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