PPD2 blog 3
Continuing from the last point I ended at, I began to work on
the eyes of the bird. I selected the faces on the side of the birds head and
extruded them out then processed to moving the vertices around
After
I decided to work on the wings as all birds have wings, to start off with I
selected faces on the side of the mesh and selected the extruded option
I began to bring them out
I
continued this process by extruding the faces, also I made them narrower each
time
Nearly finishing and then made the ends narrower to get a
basic shape of the wings
The model coming to the end as you can see is quite block
like, so in order to finish it off I selected the smooth option
The end result was this, the smoothing option was important
for rigging as well for the skinning
What I learned
In order to create this, at first it was a struggle due to
not being able to get the basic shape right. I then went onto this
tutorial https://www.youtube.com/watch?v=0duSJUO6iKo
which helped me a lot as it showed me that even animals such as birds, which I
thought would be really simple, still need reference in order to get a decent
looking model. This tutorial also explained a lot about how the shape and
structure of a bird worked which is very important for a rigger to know and
have a great understanding of how living things work. I also realised that the
skills I learned by doing this tutorial doesn’t just apply to modelling birds
but also to other animals such as dogs, which I am planning to do. I feel a lot
more confident in my modelling skills in the way that when applying for a job
it would show I have more to offer than just rigging.










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