Tuesday, 13 May 2014

blog 10

PPD2 blog 10
In this blog I decided to rig the character that I made in advance 3d, to start off with I went into the side view






I created a row of 7 straight joints








I added an IK spline handle







I then duplicated the spline and kept only the first and last joints and renamed them bind joints





I selected the bind joints and spline curve and hit smooth bind on the skinning option. I decided not to make the FK hybrid due to the fact he’s wearing amour and wouldn’t be able to move so freely   







I then created a cube






I went round it using the EP curve tool to create a control







I moved it into the hip position and parented the hip bind joint to it





I did the same to the shoulder bind joint






I then went onto do the neck









I only used one joint with this one due to again the armour







I then created a curve for a control and parented the head joint to it







After I moved onto the legs






I created joint in the shape of the legs





I then added an IK handle from the thigh to the ankle








After I created two more, one from the ankle to the ball and then the ball to the toe, because on the armour on his feet, then was no need to add the locators in order to raise the heels and toes





I then created a control for the foot







I then parented all the IK handles to it




I then created a locator







I positioned it into the knee 






I parented it to the foot ctrl






I selected the locater and the leg IK handle and added a pole vector constrain 





I then created a curve for a knee turn control and parented the locator to it




After I parented the knee control to the foot control





After I mirrored the joints and selected the behaviour option






I then went the work on the arms





I mirrored the joints for the other side






I then created a cube and went over it with the EP cuvre tool to make the arm controls





I then began to parent the controls to each of the joints






After I parented the forearms controls to the upperarms





I then parented them to the shoulder control





After I went to do joints for the wings






Here as shown below





I then created a curve







I used these for controls







I then parented then to the shoulder control







I parented the legs to the bottom of the spline





I created a curve in the shape of a plane for the body ctrl






I then parented every control to it expect the leg control





After I created a curve circle for the main control with every control parented to it






After I selected the root and the mesh and skinned it





Reflexion
Unfortunately this rig didn’t make it to the show reel as the mesh wasn’t suitable, due the vertices not all being connected together.
Here is the finale show reel

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