Monday, 12 May 2014

blog 5

PPD2 blog 5
Continuing from where I left off, I went into the normal view and moved the vertices in order to shape the back of the dog  




After I went onto the normal view and added an edge onto the mesh





After I scaled it outwards in order to give it a rounded shape




After I selected the vertices on the nose of the dog







Then I scaled them inwards




I then decided to start on the legs. Dogs have four legs unlike humans and with beagles tend to be small; they also bend differently in a similar way to are arms. To start off with I selected one the bottom faces







I then selected the bottom face and went onto the extrude option




After I scaled the new face inward







After I selected the two new faces on the side of the model




I extruded them and brought them downwards





After in the front view I began to adjust the vertices to match the shape of the legs on the image





Then going back to the side view and selecting the new faces, I went onto the extrude option







I went back to the front view and moved the mesh downward





Then adjusted the vertices







Repeating the process, going back to the normal mode and extruded the bottom faces





Then in the side view moved it downwards







With moving the vertices




After I extruded the faces and brought them downwards to the images








I then decided to go onto the front legs by using the same method as I did with the back legs 







I then extruded the face and scale it downwards







Then selected the two side faces



Then extruded them







Going into the side view I then adjusted the vertices into the shape of the dogs







Then going into the normal view, I selected the these two faces







Then extruded them






The going into the front view I move the vertices




After I selected the faces





And then extruded them







After I went into the side view and move the vertices to match the image 






Then went back to the normal view and selected the new faces







Then extruded them




To create move faces







I then extruded the faces again






Then went in the front view







And then moved the vertices







I then decide to start on the tail by selecting the top back face







I the extruded the face and scaled it inwards


















I then extruded it upwards









After making a new mesh on the tail I decide to end it here

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