PPD2 blog 5
Continuing from where I left off, I went into the normal
view and moved the vertices in order to shape the back of the dog
After I went onto the normal view and added an edge onto the
mesh
After I scaled it outwards in order to give it a rounded
shape
After I selected the vertices on the nose of the dog
Then I scaled them inwards
I then decided to start on the legs. Dogs have four legs
unlike humans and with beagles tend to be small; they also bend differently in
a similar way to are arms. To start off with I selected one the bottom faces
I then selected the bottom face and went onto the extrude
option
After I scaled the new face inward
After I selected the two new faces on the side of the model
I extruded them and brought them downwards
After in the front view I began to adjust the vertices to
match the shape of the legs on the image
Then going back to the side view and selecting the new
faces, I went onto the extrude option
I went back to the front view and moved the mesh downward
Then adjusted the vertices
Repeating the process, going back to the normal mode and
extruded the bottom faces
Then in the side view moved it downwards
With moving the vertices
After I extruded the faces and brought them downwards to the
images
I then decided to go onto the front legs by using the same
method as I did with the back legs
I then extruded the face and scale it downwards
Then selected the two side faces
Then extruded them
Going into the side view I then adjusted the vertices into
the shape of the dogs
Then going into the normal view, I selected the these two
faces
Then extruded them
The going into the front view I move the vertices
After I selected the faces
And then extruded them
After I went into the side view and move the vertices to
match the image
Then went back to the normal view and selected the new faces
Then extruded them
To create move faces
I then extruded the faces again
Then went in the front view
And then moved the vertices
I then decide to start on the tail by selecting the top back
face
I the extruded the face and scaled it inwards
I then extruded it upwards
After making a new mesh on the tail I decide to end it here






































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