PPD2 blog 7
Continuing from where I ended the last blog, I started working
on the dogs ears; I started by selecting the faces on the sides of the head
I
extruded the side of the faces and scaled them down
I then selected the middle of the new faces
I then extruded the faces out
I then selected the bottom faces and extruded them downwards
I then repeated this
I continued this
Now the length of the ears is finished, I went onto the
front view and began to select the vertices, on both the right and left ears
I began to move them
To get the shape of the ears
I also found I needed to space it out more
After I began to adjust the mesh to make it smoother
I added an extra edge to make it smoother and it was also
important for the next step
This was because I needed new vertices to give the ears a
point
Now the ears were finished, I decided to move onto the nose.
A dog nose is very different from humans as it tends to be more rounded and
smaller
I extruded the faces I had selected and I brought them out
After I added an edge to the nose
After making the nose rounder, the model was nearly complete
In order to finish it off, I selected the mesh and went onto
the mesh smooth option
I then smooth the mesh as you can see in the image below
What I thought
By doing this, I feel I have improved a lot, when doing this
I didn’t follow a tutorial, instead I used what I had learned from the bird
modelling tutorial, applying the same technique in order to make the dog. I
found that modelling the dog was a lot more time consuming and was a lot harder
to do, I feel this was because mammals with four legs are a lot more complex
and harder to design; I also feel this will show in the rigging as well.




















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