PPD2 blog 9
In this PPD2 blog I am going to
talk about rigging the dog model I have made. To start off with I went into the
front view in maya
I then created a row of joints in the shape of the back
legs. I decided to start from the legs, as I find it easy to work my way up
from the bottom. I then added an IK handle for the upper leg to the ankle
The from the ankle to the toe I added another IK handle,
after I created a control curve and parented the leg IK handle to it
I then made another curve for the paw and parented the
second IK handle to it. I then parented the paw control to the leg control. After I mirrored the joints with their behaviour and copied
the controls for the other legs
After I went to work on the front legs by going back into
the front view
I
reapeated the same process as I did with the back legs
It was now time to work on the spline, so I went into the
front view
I created a row of joints in the shape as you can see in the
diagram
I then selected the IK spline HDL to add a spline curve to
it
I
duplicated the spline and kept only the first and last joints and rename them
Bind joints. I then selected them and the cuvres
I then went onto the bid skin option and set the preferences
and then applied it
After I created a box, and then I went round it using the EP tool in order to create a
control
I placed it and then parented the Hip BIND joint to it and I did the same to the shoulder control
I then parent the legs to the bottom of the spline
I then work on the neck by going into the front view and
creating a row of joints in the shape of the neck
After I added an IK spline curve and then copied it and kept only the first and last joints and rename them Bind
joints
I selected the bind joints and the neck curve and clicked
smooth bind
I then created a curve
I then moved and scaled it and parented it to the neck base
bind joint and I also create one for the neck top bind joint
I parent the neck top control to the bottom and then the bottom to the shoulder control
I then started work on the tail by going into the front view
I create a line of joints in the shape of the tail
I click on the IK spline tool to give it an IK spline HDL
I copied the joints and kept the first and last two, then
rename them bind joint
I then selected the bind joint and the curve and then I
smooth bind them together
After I created a box and I went round it using the EP tool to create a control box
I placed it and parented the bottom tail bind to it
I also did one for the top
I parented the top of the tail control to the bottom one
I then connected the bottom of the tail to the back end of
the spline. I then parented the end tail control to the hip control
To finish the joints off the last piece was the ear
In the front view I created three joints
I then copied them for the other ear
I then created a curve for a control
I lined it up in the front view
I then reshaped it and copied it four times, so I would have
a control for each joint in the ear
I parented each curve to the joints and then parented the
bottom ear control to the top
I
then parented the ear control to the second neck control
I then created a plane
I went over it with the EP tool to create the body control
I then position it
After I parented every control except the leg controls to it
I then created a circle curve for the main control
After I parented the body and legs controls to it
Finishing the rig and then selected the root
I then selected the mesh and went onto the skinning options
and set the preferences and click bind skin
To do the skinning I used both the component editor and the
pain skin weight tool
Reflection
Unlike what I first thought the dog rig was easier to make
than the bird rig, however the skinning was a lot harder, this was mainly due
to the ears being closer to the head. However looking at other four legged
animal’s rigs, in my opinion my rig was a lot easier to use than most of them,
which I think is a very important part of rigging as an animator needs to be
able to work the rig without too many learning issues. I feel I did very well
as I have not done animals rigs before .














































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