Monday, 12 May 2014

Blog 4

PPD2 blog 4
For PPD2 I thought I would do a qaudraped mammal in order to show that I have a good understanding of how animals work, as they move differently to humans. As a 3d rigger I need to show a good understanding of antanomy.
Following the method of the bird modelling turtorial I started off with a plane  











I found an image of a beagle dog and imported it into “Maya” hyper shade menu and created a new material.


I then applied it to the plane and then create a new uv so it would show up properly 


I then created a cube and then positioned it on the body of the dog within the front view






I then scaled it up



Going back to the normal view I selected the face and then selected the extrude option






I then moved it out and selected the vertices and adjusted them to match the body of the image





Repeating this process I went back to the normal view and selected the face and went on the extrude option






I then went onto the front view and pulled the face out




Then going back to the normal view I selected the face and went on the extrude option again







In the front view I pulled it out, then I select the vertices and began to move them out





After I went back to the normal view, selected the face and went onto the extrude option







In the front view I pulled the new face out







Then I selected the vertices and position them in the shape of the image 






I repeated the extruding method




The went back to the front view and pulled it out






In the front view I added a new edge




Then adjusted the vertices into the shape of the dog head







I then went back to the normal view and selected the head and extruded it




In the front view I moved it out







I then adjusted the vertices



I then extruded the face again








Pulled it out






Going back to the normal view I extruded the face again








I moved the vertices in the front view





Repeating the extrude method again







I then moved them again in order to form the snout





I then went to the normal view in Maya and went to the back of the mesh, selected the face and went onto the extrude option


I decided to end the work at this point here for today

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